Super Back to the Future II
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Super Back to the Future II is a 2D side‑scrolling platformer where players take control of Marty McFly on his iconic hoverboard. The game follows the plot of Back to the Future Part II, where Marty travels between 1955, 1985, and 2015 to stop Biff Tannen from using a sports almanac from the future to get rich. Every stage connects to moments from the movie, giving players a familiar but distinctly visual take on the story.
This is a complete English translation of Super Back to the Future 2.
During gameplay, Marty never hops off his hoverboard. Players can jump on enemies, perform spin attacks, and collect coins scattered throughout each stage. These coins can be spent at vending machines to buy power‑ups, health, and extra lives. Each area introduces different types of enemies, including police officers, robots, and versions of Biff and Griff Tannen as boss fights. Some stages feature ramps and hidden spots where players can pull off higher jumps or gain extra bonuses.
The game’s chibi‑style art, designed by Endorphin Konappy, gives it a unique look compared to the movie’s realistic tone. The soundtrack, composed by Hitoshi Sakimoto, captures the film’s atmosphere with upbeat variations of the original themes. Interestingly, the project started as an RPG similar to The Legend of Zelda before it shifted into a faster platformer.
Although Super Back to the Future II received mixed responses for its tight camera view and uneven controls, many still appreciate its art direction and nostalgic charm. Today, players can experience it easily on kbhgames.com, where the game runs directly in a browser for free, letting anyone revisit this rare piece of the Back to the Future legacy in just a few clicks.
