Stickman Battle
Stickman Battle: 2D Ragdoll Physics Fighting Game
Stickman Battle is a 2D fighting game built around unpredictable ragdoll physics and momentum-based combat. The entire experience revolves around keeping your balance while knocking the energy out of your opponent. You don’t need to download anything to jump straight into the arena.
Instead of memorizing precise button combos, you throw your stick-figure warrior around the screen. The physics engine is intentionally loose. This makes every match look entirely different as characters bounce and tumble off the environment. And you simply have to deplete the enemy’s energy bar before they drain yours.
Here’s where it gets interesting. You can play solo against an AI that actually learns to read your movements over time. You can also share a keyboard for local multiplayer. Two players crowding around one screen brings back a very specific kind of old-school arcade energy.
Strategy and Super Attacks
Button mashing will usually just get you trapped. If you overextend on a jump or pin yourself in a corner, the other player gets an open window to strike. You have to wait for them to lose their footing first.
Every fighter carries a distinct set of abilities, including a heavy-hitting Super attack. Landing one of these moves at the exact right moment completely shifts the momentum of the fight. That said, missing a Super leaves you floating mid-air—completely stripped of defense. The game removes traditional leveling systems entirely. But your progression still exists. It comes strictly from getting better at timing your strikes and understanding the strange gravity of the arena.
Game Controls
Desktop Player 1:
Use WASD for basic movement. Hold W to jump higher. Press E to activate special skills and Space for the ultimate power.
Desktop Player 2:
Move with the Arrow Keys. Hold the Up arrow for a high jump. Hit Shift for skills and Enter to use the super move.
Mobile:
Control your fighter with the virtual touch-joystick. Tap the on-screen icons to execute jumps and attacks.
As always, remember to have fun!


































































