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You’ve got one shuriken… and no time. Use your blazing speed, lightning-quick reflexes, and ninja kick powers to make your one shot count.


Developed by Aesth Game. GMTK 2019 Game Jam.

Project Lead, Programming, Game Design, Level Design: Casey “Boz” Weeks

Gameplay Art: Mark Usmiani |

Music: Haberworks

Animation: John Hughes |

AI, Level Design, & Misc Programming: John “NanoDano” Leon

Title Card/In-game card Art: c0hil

Art Direction/Concepts/Logo and HUD: KFlan