Dayshift at Freddy’s 3

Dayshift at Freddy’s 3: Run a Haunted Pizzeria in This FNAF RPG Comedy

Dayshift at Freddy’s 3 is an RPG comedy game where you manage your own rundown Freddy Fazbear-style pizzeria and salvage decaying animatronics from abandoned locations. It’s the third and final chapter in the cult DSaF series, and it leans hard into dark humor, branching choices, and turn-based combat.

Developed by DirectDogman and released on December 29th, 2018, the game picks up decades after the second entry. You play as Jack Kennedy, who buys a “Start Your Own Freddy Fazbender’s” kit and gets full control over how the restaurant runs. Decor, theme, mascot, even the name—it’s all yours to mess with.

What You Actually Do

The pizzeria management is only half of it. At the end of each month, you travel to an abandoned Freddy’s location somewhere in the country and pick up a moldy animatronic to bring back. The first stop is Bakersfield, the setting of DSaF 2. There you can grab Withered Freddy, Toy Freddy, Balloon Boy, or a Spring Freddy costume.

A guide called Phone Guy helps you along the way. Call the factory and you might reach Phone Gal instead—she goes by Scottie. Small touches like that are scattered everywhere, and the writing rewards players who poke at things.

The Flipside and the Combat

Here’s where it gets interesting. Back at your house, you can step into a strange realm called The Flipside—described as a place where lost souls hang out. This is the story’s core. You team up with Dave, your first party member, and work to undo the wrongs of Henry Miller, the game’s main antagonist. Dave even comments on nearly everything you interact with.

Combat runs through an Arcade Machine using a turn-based RPG system. Each night pits you against a different version of the Fazbender crew, capped off by a boss—Golden Freddy, The Puppet, and others. Beating The Puppet, by the way, feels nearly impossible.

Your decisions matter. The game splits into major routes, including a darker “Evil Route” reached by skipping Flipside segments and salvaging DaveTrap early. There are multiple endings to chase, from the absurd Connect Four ending to the bare-minimum Flamey ending where you simply do nothing to your restaurant.

The humor is the real draw. It’s weird, self-aware, and occasionally breaks the fourth wall—the narrator sometimes talks straight to the characters. For fans of FNAF who want something that pokes fun at the franchise while building its own twisted lore, this one delivers.

Game Controls

  • Arrow keys or WASD — Move around
  • Enter or Z — Interact / Confirm
  • Esc or X — Menu / Cancel

Credits:

  • Creator, Programmer & Writer: DirectDogman
  • Key Contributing Artists: c0da, GlitchedPie, WitheredBBFilms, and SPDesign
  • Original Creator: DirectDoggo (Creator of the series framework

As always, remember to have fun!