HellTaker
High-Stakes Puzzle Solving in Helltaker
Helltaker is a strict puzzle-adventure game where players navigate treacherous underground grids to recruit a team of demon companions. The gameplay heavily relies on solving step-limited maps before engaging in high-stakes dialogue choices that determine your survival.
The main loop borrows heavily from traditional block-pushing mechanics. You drop into a grid and need to reach a specific character at the far end of the map. But it isn’t just about finding the exit. Every move counts. Literally. You are given a limited number of steps—referred to as your “Will”—to get from your starting point to the goal. Running out of steps results in an instant fail. You will spend most of your time kicking skeletal guards out of the way or dodging spike traps while trying to figure out the absolute shortest route. Early levels ease you into the logic. Eventually, you hit maps that require massive trial and error just to save a single movement.
Solving the grid is only half the equation. Once you finally reach the demon waiting at the end of the puzzle, the screen transitions into a brief dialogue sequence. This is where the visual novel elements kick in. Choose the correct conversational response, and she joins your roster. Pick the wrong one, and your run is over.
It keeps the pacing incredibly tight. Players get enough context to stay invested without having to click through massive walls of text. The art style pulls more weight than you’d expect for a smaller puzzle title, giving every character a highly distinct look.
Here’s where it gets interesting. Right when you settle into the rhythm of turn-based logic, the late game throws a massive curveball. The final segment abandons the grid entirely for a real-time, screen-scrolling boss fight. Suddenly, you have to dodge fast-moving attacks and time your movements perfectly. It forces players to rely on quick reflexes instead of calculated planning to finish the story.
Chapters:
| Chapter | Character |
|---|---|
| The Helltaker | |
| Chapter I | Pandemonica, The Tired Demon |
| Chapter II | Modeus, The Lustful Demon |
| Chapter III | Cerberus, The Triple Demon |
| Chapter IV | Malina, The Sour Demon |
| Chapter V | Zdrada, The Bitch Demon |
| Chapter VI | Azazel, The Curious Angel |
| Chapter VII | Justice, The Awesome Demon |
| Chapter VIII | Lucifer, The CEO of Hell |
| Chapter IX | Judgement, The High Prosecutor |
| Chapter X | Epilogue |
| Beelzebub, The Great Fly | |
| Chapter EX | Loremaster, The Science Demon (Examtaker) |
Game Controls
Navigation and interactions happen exclusively on the keyboard. You control movement with the Arrow Keys or WASD. Attacking enemies and pushing heavy stone blocks occurs automatically when you walk directly into them. Players can skip through dialogue segments by pressing Enter. If you trap yourself in a puzzle, pressing Esc opens the menu to quickly restart the stage.
Game by
Łukasz Piskorz – @vanripperart
Sound Design by
Patryk Karwat – pkaudio.info
Music Tracks by
Mittsies – youtube // bandcamp
Support the game by getting the Helltaker: Artbook + Pancake Recipe on steam.
Fanmade web port recreation by echo on KBHGames.com so you can play it on the browser.
As always, remember to have fun!




































































