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Sonic the Hedgehog: Save The Moon
Once upon a time in the South Island, the mischievous Dr. Robotnik got his hands on the elusive seventh chaos emerald – the very last one he needed! His wicked plan? Escape to the moon and set up a base with the powerful emerald.
Enter Sonic, the speedy hero! He caught wind of Robotnik’s scheme and decided to embark on an adventure across every nook and cranny of the South Island. His mission? Find the old factory where Robotnik was hiding and the spot where the villain was launching his rocket to the moon.
DEMO 2 ZONE:
- PINETREE HILLS: a beautiful lake full of pine trees and badniks, with fast but slow movements depending on the route you have taken.
- ANCIENT MAZE: you will face an abysmal forest with ruins in the water, with slow, tortuous and labyrinthine gameplay through corridors with puzzles, buttons and gimmicks, act 2 hides secrets, passageways, faster shortcuts
- PINBALL CITY: Sonic has arrived in a colossal city with many lights and radiant colors, full of enemies, traps and dangerous spikes, act 2 will show electrical failures
- METALOPOLIS: a huge factory where Dr. Robotnik is sheltered, a level full of Tesla coils, columns of spikes, turns and traps.
- MOON REACTOR: sonic has reached his destination, you will face low gravity and difficult platform challenges (W.I.P. zone)
Credits:
- PROGRAMS AND ART SOURCE:
- SSRG Mini-tutorials Thread free codes – SCD like explosions, Changing the layout of the results card by DeltaWooloo And a lot more
- SCHG – Spin dash in S1 tutorial by Lightning and Puto, Air roll code by Inferno
- Music and SFX – SMPSConv, Project2612 page
- Coding: Me, Sonic the Dutch hedgehog (Team Brickheads screen)
- Sprites – Me, spriters resource.com (S1, SCD, S2 and S2 beta, S3, Chaotix, Sonic Mania Dr robotnik mean bean machine And World of Illusion)
- Tools – SSRG and Sonic retro Tools – SonMapEd, SonLVL, SMPSConv, Selbi’s Sonic 1 text code generator
- SOURCE CODES:
- Vladikcomper – Mega PCM, Improved Level Transitions and Water Skimming
- Nineko – Eggman Monitor in game and Play different songs on different acts
- SoullessSentinel – Expanded Music Slots
- Kilo – Fix Debug Mode, SCD Roll-Jump fix
- TheFieldWarrior – slow ducking
- Redhotsonic and Luigi Hero – Better ObjectMove Subroutines, Underwater Physics and Sonic Legends Dis some assets and coding
- Clownacy – Sonic 2 Clone Driver with expanded Music & Sounds IDs
- ProjectFM – Sonic 2 Splash and Skid Dust in s1 Tweaker – Remove the Speed Cap
- MarkeyJester – Extend the Sonic 1 sprite mappings and art limit Tutorial and better fade outs
- EddyTF – S3 Victory pose code
- Nat The Porcupine – SCD camera code
- FraGag – New zone in S1 tutorial, Fix a race condition with Pattern Load Cues
Updated to demo 2.
Just Have Fun!
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