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Sonic Hellfire Saga
Sonic Hellfire Saga is a sonic game that combines Castlevania and Ghosts’N-Goblins-styled all into one cool game.
Updated 2023 to the Finale Version. Been in development for the past 5 years.
Story:
Sonic finds his realm transformed, merging with the demon realm to form a nightmarish scape littered with legions of hungry-for-blood demons. Help Sonic to escape from hell and return to his home world!
Featuring enemies and bosses from:
- Castlevania (Bloodlines, Rondo of Blood, Dracula X, Symphony of Night, Super ~ 4, Java);
- Ghosts n Goblins (ARCADE), Ghouls n Ghosts, Super Ghouls n Ghosts;
- Kid Chameleon;
- The Legend of Zelda: A Link to the Past;
- Splatterhouse 2;
- Demon’s Crest;
- Sparkster: Rocket Knight Adventures 2;
- Castle of Illusion Starring Mickey Mouse;
- GS Mikami,
Credits:
General credits:
- Narcologer – Project lead, programming, main game and story concept, some boss and enemy sprites, custom powerup
- TheBlad768 – Main programming, creating the HAGE engine, some boss and enemy sprites, cutscenes, blood, weather effects, SEGA and title screen implementation, sound driver modification.
- FoxConED – Hardline team leader, music creation, programming, sound driver modification.
- mrcat-pixel – Art direction, level design, tileset and background art, sprite art, writing help.
- VladislavSavvateev – Programming, HardLine screen implementation, sound driver modification, tool programming.
- AURORA☆FIELDS – AMPS sound driver, programming, moving lava and parallax engine implementation.
- Gerry Trevino – Composing the main theme.
- GENATAR_i – Music creation.
- Ralakimus – Programming, HUD implementation.
- Hotmilk – Writing.
- VAdaPEGA – Sprite art.
- Trickster – Sprite art.
- Sergey ESN – Sprite art.
- Nat the Porcupine – Sprite art.
- Sosocheck69 – Concept artist.
- ProjectFM – One of the bosses and its sprite art.
- cuberoot – Programming development tools.
- N-BAH – Programming development tools.
- SHooTeR – General help, programming development tools.
- Solareyn Eylinor – Directing cutscene animation.
- malamus – Testing and feedback.
- Vladikcomper – Programming, improved Kosinski, Nemesis alghorithms, Advanced Error Handler.
- Flamewing – Ultra DMA Queue, improved Kosinski Module alghorithm.
Featuring enemies and bosses from:
- Castlevania (Bloodlines, Rondo of Blood, Dracula X, Symphony of Night, Super ~ 4, Java);
- Ghosts n Goblins (ARCADE), Ghouls n Ghosts, Super Ghouls n Ghosts;
- Kid Chameleon;
- The Legend of Zelda: A Link to the Past;
- Splatterhouse 2;
- Demon’s Crest;
- Sparkster: Rocket Knight Adventures 2;
- Castle of Illusion Starring Mickey Mouse;
- GS Mikami,
which have been edited by sprite artists to fit the game’s artstyle where time permitted; additionally, featuring character sprites from:
- Shinbaloonba – Sonic;
- Gabriel_aka_Frag – Rouge;
- Skylights – Tikal;
- teamhedgehog – Honey;
- EchidKnux – Death,
also edited where possible. (Please excuse the messy placeholders, we’re working on it!)
Featuring music from:
- Actraiser;
- Rusty;
- Castlevania (Super ~ 4, Portrait of Ruin, Symphony of the Night, Aria Of Sorrow)
- Elemental Master;
- Ultimate Mortal Kombat 3;
- Dragon’s Fury;
- Gerry Trevino;
- Periphery,
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