FE8: Justice & Pride
Around 30 or so chapters planned (before gaidens), with 8 postgame trial maps planned (these trial maps will not be story-based, and will feature crossover characters and characters and maps from other FEs)
A rebalanced form of the Skill System, where each unit only has personal skills plus one class skill per tier, learned at level 10, as well as appropriate class-based skills (i.e. riders with Canto)
QOL Changes like removing glitches (i.e. enemy control) and adding HP Bars.
New classes like Malig Knight and Spartan.
Easy, Normal, and Difficult modes are available, as well as optional Reverse and Casual modes available on all difficulties.
Classes that use both physical and magic weapons (Str/Mag is renamed to Pow)
Wide arrays of custom music
Enemy archers and soldiers are stronger, and bows have Hit and Mt buffs
Promoted enemies are buffed
New weapons and items like Ice Shard, Worm, and stat-boosting Relics
Mines, Juna Fruits, and Light Runes make a return.
Revamped Devil Axe, now giving -5 to Lck, Def, and Res instead of backfire.
Easily accessible 1-2 range swords
A Tactics menu that gives tactical tips with other banter, inspired by Advance Wars: Days of Ruin.
As Always, Good Luck and Have Fun.
How to Play
Only keyboard is required to play. Check out the controller button to see console-to-keyboard mapping. For example, "A" on the game console is mapped to "Z" Key on your keyboard. You can also change the default key-mapping to whatever you feel comfortable.
|Default Keyboard Mapping|
|Inside The Game||Your Keyboard|
|A,B,L,R Button =||[Z],[X],[A],[S]|
You can change the controller to whatever you want.
Figure out what which key does for each individual video game. Some key does nothing.
Use the Save button to download the save code of FE8: Justice & Pride to your computer. Use the Upload button to select the save code from your PC to resume where you left off.