Ecco: Tides of Time
Ecco is older, stronger and engulfed by dangers! The evil Vortex has shattered the mystical Asterite.
Ecco and Trellia, a beautiful dolphin of the future, cross 100 million years of time to save the dolphins and all life on Earth!
Ecco morphs! Charge a metal sphere to become a shark with all its fighting power! Change into a seagull and fly! Safely swim past dangers as a jellyfish! Over 40 levels of spectacular aquatic adventure, with password save. Five levels of challenging 3-D travel, through the vast waters of the open ocean!
The Tides of Time maintains the same gameplay as its predecessor. Ecco’s main attack is to ram into enemies at high speeds, while his sonar is used to communicate with other cetaceans and interact with certain objects such as crystal Glyphs, as well as bring up a map of the area through echolocation. By combining his charge and sonar, Ecco can attack enemies from a distance. As a mammal, Ecco is also required to surface for air at regular intervals.
New puzzles include following other dolphins through an underwater maze and a “scavenger hunt” in which Ecco must collect the Asterite’s missing globes. Two new power-ups were also introduced. The first is the “Pulsar”, which grants Ecco the ability to fire a multi-directional sonar attack at enemies for the duration of the stage. The second is the “Metasphere”, which transforms Ecco into different animals. The transformations are level-specific and include a seagull, a jellyfish, a shark, a school of fish, and a Vortex drone.
Some stages use a pseudo-3D effect. In these stages, Ecco must swim through moving rings while avoiding or attacking enemies. The player is forced to restart if Ecco misses too many rings or takes too much damage. (Wikipedia)
As Always, Good Luck and Have Fun.Controller to Keyboard Mapping =
Only keyboard is required to play. Pretend your keyboard is the a game controller. Check the controller setting by clicking the "Set Up Keyboard" button at the bottom of the game. A console-to-keyboard mapping will be displayed, for example, a - Z, mean "a" button on console/joystick is equal to Z key on your keyboard.
Start/Pause = Enter
|Player 1 (Default Mapping)|
|Inside The Game||Your Keyboard|
|Move/D-PAD =||[W],[A],[S],[D] on Keyboard|
|X, Y, Z Button =||[U],[I],[O] on Keyboard|
|START,MODE =||[Enter], [SPACE-BAR] on Keyboard|
SAVE GAME: Hover over the game canvas. A save button will appear at the top of the game screen. When you click "Save" button, the save code (spot) will be saved onto your browser's storage system automatically.
LOAD GAME: Come back anytime in the future, simply click "Load" to resume from your latest save spot. (Assuming you did not clear your browser' data
RECOMMENDED browser is Chrome