Journey to Silius
Journey to Silius, known in Japan as Rough World is a side-scrolling run and gun video game developed and published by Sunsoft in 1990
Now enjoy this game on the web.
In the year 0373 of the new space age calendar, overpopulation of Earth has led to increased demand for emigration to space colonies. Jay McCray, the son of a scientist responsible for the development of space colony #428 in the Silius Solar System (SSS), prepares to move there in order to follow in his father’s footsteps. However, the space station is obliterated in an explosion, killing the entire research team and destroying all data onboard.
In his father’s home, Jay discovers a floppy disk containing not only the complete SSS colony plans but a personal message from his father asking that he complete the projects should terrorists succeed in destroying the colony. To protect the colony plans and to avenge his father’s death, Jay sets out to fight the terrorists responsible for the space colony’s destruction
The player controls Jay McCray, as he goes on a mission to defeat the terrorist group responsible for his father’s death. There are five stages, consisting of the ruins of a space colony, an underground concourse, the enemy’s hideout, a flying spaceship, and a factory. The player must fight his way through an assortment of robotic enemies and security systems in order to reach the end of each stage and fight the stage’s boss.
The controls follow the standard conventions of other side-scrolling action games for the NES. The character can lie down, but he can only aim his gun left or right. In addition to the default handgun weapon, the player can switch to one of five additional weapons that can be procured throughout the course of the game – which are a shotgun, a machine gun, a homing gun, a laser rifle, and a grenade launcher. Each of these special weapons consumes the player’s Gun Energy gauge and once it runs out, the player would automatically revert to the default handgun. The player can replenish Jay’s health and ammo by retrieving energy capsules dropped by defeated enemies. After the fifth and final stage is completed, the credits are shown, and the player would restart the game on the first stage.
As Always, Good Luck and Have Fun.Controller to Keyboard Mapping =
Only keyboard is required to play. Pretend your keyboard is the a game controller. Check the controller setting by clicking the "Set Up Keyboard" button at the bottom of the game. A console-to-keyboard mapping will be displayed, for example, a - Z, mean "a" button on console/joystick is equal to Z key on your keyboard.
Start/Pause = Enter
|Default Keyboard Mapping|
|Inside The Game||Your Keyboard|
|Move/D-PAD =||[W],[A],[S],[D] on Keyboard|
|A, B Button =||[J],[K] on Keyboard|
|START, SELECT =||[Enter], [SPACE-BAR] on Keyboard|
SAVE GAME: Hover over the game canvas. A save button will appear at the top of the game screen. When you click "Save" button, the save code (spot) will be saved onto your browser's storage system automatically.
LOAD GAME: Come back anytime in the future, simply click "Load" to resume from your latest save spot. (Assuming you did not clear your browser' data
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