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Fakemon FireRed
A pokemon adventure game with 252 fakemons.
Check out Fandom Wiki. It’ll include detail information about the fakemons inside the game. It’ll list all of them, how they evolve, what type they fall in, which type counter one another, their stats, and location to catch them.
Features
- The Physical/Special Split including visual indicators. This was my nemesis working on my Ruby hack, never got it to work. I don’t even want to talk about that. :(
- The Fairy-type!
- The Cosmic-type!
- The Digital-type!
- A ton of new moves. A lot of new moves from later generations, but also a few completely original ones, like Iron Leech, Acid Burn and Arctic Spear.
- A ton of new abilities. No completely original abilities yet, but a lot of newer abilities like Technician, No Guard, Bulletproof and Skill Link are included in the hack.
- A ton of new items. Stuff like Eviolite, Assault Vest and a couple others. A few completely original evolution stones are included, as well.
- And of course, Fakemon. The game should be completely free from any and all appearances from legit Pokémon. 252 Fakemon, plus 19 Mega forms.
- Original cries for most of the Fakemon. I suck at inserting cries, and somehow, the ones I inserted, take up a ridiculous amount of space, so I haven’t included cries for every Fakemon. Specifically, 150 of the Fakemon have original cries. The rest, I think, are fitting enough.
- Running indoors! Obviously the best feature, I know.
- A day/night system that
(so far) is purely aestheticworks! At least there are time-of-day-based evolutions that work. You’ll want to have real-time clock enabled in your emulator, though.- Day-time is from 12:00 to 23:59.
- Night-time is from 00:00 to 11:59.
- Reusable TMs. Self-explanatory, yeah? I’ve experienced this sometimes not working, though, I’ll look into that. Just make sure to save often, I guess.
- A system for checking IVs. Every stat is designated a letter grade in the stat screen, representing the IV of that stat. The grades go from F through, E-, E, E+ and so on up to A-, A, A+ and finally S. Each grade covers two values, except F and S, which can only mean 0 and 31, respectively.
- The repel system of BW2. (“The repel wore off, would you like to use another?” That thing.)
- New evolution methods. A lot of evolution methods from later generations – gender dependent, map-specific evolutions, level-up while holding an item, day- or night-time evolutions and so on.
- MEGA EVOLUTIONS. So proud of this, and so far in my testing it works ALMOST perfectly like it’s supposed to with a Mega Stone and a Key Stone and reverting back after battle and all that.
- It doesn’t really work in double battles, though. Don’t know why.
- A few people have experienced issues with an opponent’s Fakemon mega evolving, apparently the sprite remains the same, and the text message for mega evolving is a little off. I’ve personally never experienced it using VBA, though, so I don’t know if it’s an emulator thing.
- Extra areas added to Kanto. A few areas have been expanded and extra maps have been added to house specific Pokémon or items.
- Pewter City is almost doubled in size, make sure you check out the expanded area to the west.
- Molet Tunnel (formerly known as Diglett Tunnel) has been expanded drastically.
- Viridian Forest has been expanded a bit.
- Eggs hatch at level 1.
- Poison’s effect in the overworld are gone.
- EV cap at 252 per stat instead of 255.
- You get the regional and the National Dex the same way you normally do, but every evolution is possible from the get-go.
- Lucky Egg gives just a bit more extra experience. You can pick it up in Pewter City.
- Life Orb works in the same way as Destiny Knot in regards to breeding in the newer games. I’m pretty sure this works like it’s supposed to, but I haven’t tested it thoroughly.
- Flame Body and Magma Armor halves egg hatching time.
- A guy in Pewter City will tell you the exact IVs and EVs of your Pokémon.
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