Mickey’s Ultimate Challenge
Mickey’s Ultimate Challenge is a puzzle game featuring Disney’s Mickey Mouse character on this fantasy adventure.
Mickey is lying in bed reading a book of fairy tales. He thinks to himself how wonderful it would be to live on a far-away land in a magical castle. Mickey falls asleep and dreams that he learns of trouble in Beanswick. There is a strange rumbling over the castle and no one can explain it. Mickey (or Minnie) volunteers to investigate. He must go through a series of challenges in various rooms of the castle in order to collect magic beans and items.
Mickey’s Ultimate Challenge is a puzzle game where players must complete challenges to beat the game. Players must go through a series of challenges in various rooms of the castle in order to collect magic beans and items.
Players must sort books in a medieval library as a part of their challenge. The screenshot from the Sega Master System version is being shown.
In Sorting Books, Books are floating up and down in the library of the Beanswick castle and Mickey must sort them in alphabetical order by jumping on them. Depending on the difficulty, there are various numbers of books to be sorted and different patterns for the books to float in. Only a portion of the alphabet must be sorted. Once the books have been sorted, players receive an item from Horace Horsecollar. In Moving Potions, Mickey is shrunk to a tiny size and placed on a chess-like game board. Potion bottles are on this board, as well as block obstacles that must be maneuvered around. The potion bottles are to be pushed into a magic mirror on the board. In more difficult games, there are more boards to play in increasing difficulty. Once all potions have been collected, players return to normal size and receive their item from Donald Duck (dressed like a wizard).
Picture Matching is a timed, memory challenge. Mickey must dust off portraits hanging on the castle walls in matching pairs. Basically, it’s the matching card game. He must complete this task before the lights in the castle dim to darkness. Depending on the difficulty, there are more or less pictures. For challenges with more pictures, more time is given. He is armed with a feather duster and sliding ladder. Players must match up all the pictures before time and light run out to receive an item from Daisy Duck as a princess.
Playing the Pipes is another memory game. Several pipes light up and make different noises in a pattern that builds every turn. Mickey must listen, remember, and repeat what he heard. He can do this by jumping on the top of the pipes and playing the notes back in the proper order. The pipes only play one melody, adding one note after every time Mickey successfully completes the previous one. Difficulty of gameplay determines the length of the melody. Players must play all the right pipes to receive the item from Huey, Dewey, and Louie. In Guess the Tools, Goofy wants Mickey to guess what tools are in his toolbox. Mickey has seven attempts to successfully guess the tools and their order inside Goofy’s toolbox. After each guess, a clue appears telling players how many and which tools they guessed in the correct order. In easier games, the tools turn red or green to denote correctness. In more difficult games, a small quartered square of red and green pieces tells Mickey which ones are right. Players must correctly guess what is in Goofy’s toolbox to earn an item from him.
Exchanging Items is the segue of the game. The items Mickey collected were of no importance to their previous owners, but would serve useful to others in Beanswick. Mickey must go back to all of the others in each challenge and give them the item that suits them. In return for each correctly placed item, Mickey receives a magic bean. Only after retrieving all five beans can Mickey use them. After returning the items to their respective owners, Mickey visits the well. The annoying rumbling occurs again and Mickey throws his beans near the well. Suddenly, a giant beanstalk grows straight up into the clouds. A curious Mickey climbs the beanstalk into the clouds and encounters a giant. The giant is sound asleep and snoring. This massive snoring is the cause of all the trouble for Beanswick. There is a scrambled picture of an alarm clock floating next to the giant. Mickey must unscramble the picture by sliding the pieces and wake up the giant. After Mickey wakes up and talks to the giant, the troubles in Beanswick are solved.
As Always, Good Luck and Have Fun.Controller to Keyboard Mapping =
Only keyboard is required to play. Pretend your keyboard is the a game controller. Check the controller setting by clicking the "Set Up Keyboard" button at the bottom of the game. A console-to-keyboard mapping will be displayed, for example, a - Z, mean "a" button on console/joystick is equal to Z key on your keyboard.
Start/Pause = Enter
|Player 1 (Default Mapping)|
|Inside The Game||Your Keyboard|
|Move/D-PAD =||[W],[A],[S],[D] on Keyboard|
|X, Y, Z Button =||[U],[I],[O] on Keyboard|
|START,MODE =||[Enter], [SPACE-BAR] on Keyboard|
SAVE GAME: Hover over the game canvas. A save button will appear at the top of the game screen. When you click "Save" button, the save code (spot) will be saved onto your browser's storage system automatically.
LOAD GAME: Come back anytime in the future, simply click "Load" to resume from your latest save spot. (Assuming you did not clear your browser' data
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