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Gin Rummy Plus
The objective in Gin Rummy is to collect cards into melds and have as little deadwood as possible at the end of each hand (aka round). A game usually consists of several hands, and each hand is scored separately depending on how much deadwood opponents have at the end of a hand. The hand ends with one opponent knocking, ginning or with a draw. The full game ends when one player reaches an agreed-upon number of total points (e.g. 100 points).
Knock out your opponent is allowed when the value of deadwood points is 10 points or less.
Basic concepts
- Set: Three or four cards of the same rank, for example, ♥8♠8♦8 or ♥Q♠Q♦Q♣Q
- Run: Three or more cards in sequence in the same suit, for example, ♥A♥2♥3 or ♣6♣7♣8♣9♣10. Aces are always low, never high, and runs can’t wrap around, so Q,K,A,2 would not be a legal run.
- Meld: A word for both Sets and Runs. You might, for example, have three melds, where two of them are sets and one is a run. Each card can only be part of one set or run, for example, if you have an 8 you cannot count it both as part of 8,8,8 and 7,8,9.
- Stock: A deck of facedown cards, in the middle of the table. Players draw one card from the stock in every round.
- Discard pile: A pile of faceup cards placed next to the stock. Players discard one card onto the pile in every round.
- Deadwood: Any cards in your hand that are not part of a meld.
- Knocking: Ending the round by putting a card face down on the discard pile.
- Gin: When all 10 cards in your hand are parts of melds and you have no deadwood.
- Big Gin: When all 10 cards in your hand and the card you just drew are parts of melds, so you have 11 cards, all in melds.
- Lay off: Adding your deadwood cards to an opponent’s melds.
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