Virtua Fighter Animation
Virtua Fighter Animation, known in Japan as Virtua Fighter Mini (バーチャファイターMini, Bācha Faitā Mini), is a 1996 versus fighting video game for the Sega Game Gear and Sega Master System. It is based on the Virtua Fighter anime series.
The main mode of gameplay is a story mode, which shows cut scenes between stages. Unusually for a Virtua Fighter game, this meant a restricted choice of characters, as each one is unlocked after being beaten in the story. Virtua Fighter Animation offers three viewing modes: Normal, Large, and Realtime. Realtime was an effort to recreate the zooming camera effects of the 3D Virtua Fighter games, by swapping between small and large sprites to represent distance.
As Always, Good Luck and Have Fun.Controller to Keyboard Mapping =
Only keyboard is required to play. Pretend your keyboard is the a game controller. Check the controller setting by clicking the "Set Up Keyboard" button at the bottom of the game. A console-to-keyboard mapping will be displayed, for example, a - Z, mean "a" button on console/joystick is equal to Z key on your keyboard.
Start/Pause = Enter
|Player 1 (Default Mapping)|
|Inside The Game||Your Keyboard|
|Move/D-PAD =||[W],[A],[S],[D] on Keyboard|
|X, Y, Z Button =||[U],[I],[O] on Keyboard|
|START,MODE =||[Enter], [SPACE-BAR] on Keyboard|
SAVE GAME: Hover over the game canvas. A save button will appear at the top of the game screen. When you click "Save" button, the save code (spot) will be saved onto your browser's storage system automatically.
LOAD GAME: Come back anytime in the future, simply click "Load" to resume from your latest save spot. (Assuming you did not clear your browser' data
RECOMMENDED browser is Chrome