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UnDUNE II – The Demaking of a Dynasty
UnDUNE II is a demake of the classic (and original) RTS game DUNE II, re-created from scratch in PICO-8.
A strategy-based resource management simulation, where three houses fight for control of the planet Dune – the land of sand and home of the spice.
FEATURES
👥 All 3 Factions (+Sardaukar)
👨🏫 All 3 Mentats (+Bene Gesserit)
️🗺️ All 9 Mission Levels (inc. anim map w/ intros)
🔊 Music + SFX remade for PICO-8 (by Gruber)
🏭 All 19 Building Types
🚛 All 21 Unit Types
🏯 All Palace Weapons
🐛 Sandworms
️⛰️ Multiple Terrain Types
️️⛏️ Spice Blooms
🌁 Fog of War
📡 Low/High-res Radar
🤖 Multiple AI Opponents
💾 Auto-saving after each Level
📊 Level End Stats (w/ Rankings)
💾 ️Spanning 11 PICO-8 Carts
️🖱️ Mouse/KB/Gamepad/Mobile-Friendly
⏳ Hours of gameplay
Credits:
Make sure to follow this creators on their social media for other cool projects they are working on.
👨💻 Code, PixelArt:
– Paul Nicholas – (@Liquidream) – www.liquidream.co.uk
🎶 Music & SFX:
– Chris Donnelly – (@Gruber_Music) – www.grubermusic.com
Additionally:
- ️️🖼️ “Dune Nights” Cover Art by Ahmad Alromeadheen (@AAlromeadheen)
- 🕹️ Playtesting by Chris Donnelly, Dylan Bennett, Maxwel
Acknowledgements:
- Rotate Sprite and Raycast 3D Title snippets by Frederic Souchu
- PX9 Data Compression by Zep
- Good Enough Minifier for Pico-8 by Paul Hammond
- picotool (luamin) by Dan Sanderson
- Retrospecs by John Parker
- A* Pathfinder by Morgan McGuire
- Bitmasking example by Bigaston
- Dialog Text Flow w/ Coroutines by Dylan Bennett
- Palette-Maker by 2DArray
- “UnDUNE II: The Demaking of a Dynasty” name suggestion by Tom Hall
- Westwood Studios for creating such an inspiring classic game.
Current Supporter Thanks:
- ThatTomHall, Vitorio Miliano, Andrew Dicker, Kurt Klemm, Qristy Overton, Tobias V. Langhoff, Hyperlink Your Heart, zep, Gruber, Mooncat, David Meslin, Hodge, Nicholas Stewart.
Past Supporter Thanks:
- bbsamurai, Daljit Chandi, Roy Fielding, Graham Wenz, Franz Tormer, Damien Cirade, Llewelyn ‘NylePudding’ Griffiths, Marco Lizza, Christopher Castillo, Morten Schouenborg, Oliver Hunt, Mike Poole, Terraflubb, Cody Dill, Michael Leonardi, Wilman, Michael Sullivan, Osky HeRo, Mando, uena, StripesbyNW, Morgan Brown, Bryan Lefebvre.
Just Have Fun!
How to Play:
TIPS
- Improve radar quality by building a Radar Outpost
(ensure sufficient power levels are maintained to keep operational) - Certain buildings require other buildings to be built before they will be available.
- Other buildings and units will unlock at the later levels.
- If you need credits fast, you can send a Harvester back to Refinery early.
- Some units are only available to certain factions – such as Harkonnen Devastator, Ordos Deviator, Atreides Sonic Tank.
- Build a Repair Centre and units will try to go directly to them get fixed without you having to tell them.
- Build base foundations quickly by placing 4×4 Concrete Slabs (even if on uneven terrain)
- Build a Carryall as soon as you can (via Hi-Tech Factory) – as they will pick-up/drop-off units (such as Harvesters and retreating units) MUCH faster.
- Trikes are fast and inexpensive – use them to scout enemy bases
(just make sure you’re prepared for a fight once they know where you are!) - Sandworms can’t “eat” units if they are on land.
- Spice Blooms (mounds) can be shot to release payloads of spice.