Hitori is a puzzle logical numbers game on a grid of squares or cells.
This game contains a thousand puzzles of various sizes and mixed difficulty. Sizes of the puzzles are from 5×5 to 14×14.
Rules of the game:
In the game of Hitori the goal is to remove repeating numbers from rows and columns with two additional rules:
1) You can’t remove adjacent numbers.
2) Remaining number have to form a continuous area. (Imagine you are cutting out the squares with scissors out of a paper puzzle and after you cut out all of them, the puzzle has to be a single piece of paper.
In the application, you can find information about game rules and solving techniques.
Solving techniques (WIKIPEDIA)
- Once it is determined that a cell cannot be black, some players find it useful to circle the number, as it makes the puzzle easier to read as the solution progresses. Below we assume that this convention is followed.
- When it is determined that a cell must be black, all orthogonally adjacent cells cannot be black and so can be circled.
- If a cell has been circled to show that it cannot be black, any cells containing the same number in that row and column must be black.
- If blacking out a cell would cause a connected non-black area to become separated into several unconnected components, the cell cannot be black and so can be circled.
- In a sequence of three identical, adjacent numbers, the centre number cannot be black and the cells on either side must be black. The reason is that if one of the end numbers remains non-black this would result in either two adjacent black cells or two cells with the same number in the same row or column, neither of which are allowed. (This is a special case of the next item.)
- In case of two identical, adjacent numbers, if another cell occurs in the same row or column containing the same number, the latter cell must be black. Otherwise, if it remains non-black, this would result in either two cells with the same number in the same row or column, or two adjacent black cells, neither of which are allowed.
- Any number that has two identical numbers on opposite sides of itself cannot be black, because one of the two identical numbers must be black, and it cannot be adjacent to another black cell.
- When two pairs of identical numbers are in a two by two square on the grid, two of them must be black along a diagonal. There are only two possible combinations, and it is sometimes possible to decide which is correct by determining if one variation will cut non-black squares off from the remainder of the grid.
- When two pairs of identical numbers form a square in the corner of a grid, the corner square and the one diagonally opposite must be black. The alternative would leave the corner square isolated from the other non-black numbers.
As Always, Good Luck and Have Fun.
How to Play:
Single tap removes the number.
A second tap will circle the number and it can be used to mark a number that you don’t want to remove.