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Five Nights in Warehouse
As the newest night guard, you’re in charge of overseeing our very special warehouse. It’s full of old animatronics that haven’t yet been dismantled. It seems like a simple job, but there’s a twist—these animatronics tend to get a bit… lively at night. No need to worry too much, though, what could possibly go wrong, right?
Just so you know, the previous guard mentioned that some of the characters tried to break into the office. But don’t worry, he’s safe now working the day shift, and it’s your turn to keep things under control.
Remember, as per Freddy Fazbear’s usual policy, we’re not responsible for any… unexpected events that may occur.
How to Play:
As the night guard, your job is to maintain order and make sure you complete all tasks for the night to successfully finish your shift. Keep an eye on the animatronics; they’re known for moving around unexpectedly.
Here are some tips to deal with specific animatronics:
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Foxy: If you see Foxy getting too close, use the flash to scare him off. He should retreat back a bit.
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Molten Freddy: A lover of vents, Molten Freddy uses them to navigate. Use your tablet to close off any open vents to block his path.
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Golden Freddy: The previous guard mentioned seeing Golden Freddy—though he might just be a hallucination. Either way, lifting the tablet seemed to help fend him off.
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Withered Bonnie: This one is fast. If Withered Bonnie makes it into the office, quickly put on your mask to disguise yourself.
Stay sharp, follow these instructions, and you’ll make it through the night. Can you keep the order until your shift ends?
Just Have Fun!