Radioactive Teddy Bear Zombies
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Radioactive Teddy Bear Zombies

Radioactive Teddy Bear Zombies follows the adventures of Cody Durkin, a misfit survivalist with violent tendencies and a strong instinct for survival. Cody lives in the Paradise Gardens Trailer Park on the outskirts of the saccharine town of Sunny Acres. The entire economy of Sunny Acres is supported by the Friendly Hugs Plush factory, makers of adorable stuffed animals.

Cody’s father is Sunny Acre’s sole law enforcement officer. When people start to disappear and strange reports of wild animals begin to surface, Sheriff Durkin is the first person on the scene. However, even the cunning Sheriff Durkin falls victim to the strange attacks, and everyone in town panics. Only Cody is ready to face the horrible truth.

Just Have Fun!

How to Play:

Continue will be available if you have previously played Radioactive Teddy Bear Zombies so you can continue your quest from the last area you reached. In the options screen you can adjust your sound and video settings.

When you start a new game you can select from three difficulty settings. On Medium and Hard difficulties your score will be multiplied.

Move Cody around the play field with the W, A, S and D keys or arrow keys on your keyboard. W (or up arrow) jumps and S (or down arrow) will make him duck (double-tap to drop through platforms).

Use the mouse to aim Cody’s crosshairs and click the mouse or hold the mouse button down to shoot.

Press the E or 1 to toggle guns. You have only two slots for guns. If you pick up a third weapon it will replace your primary weapon immediately.

Guns have two levels of power. When you first pick up a gun it will be at the base-level power. Collect the icon of the same gun when you have it equipped as your primary weapon to fully power it up, which gives you better firepower and a charge shot for some guns. (Collecting it a third time will do nothing, and will leave it fully powered up.)

Tips:

Press P to pause the game. From the pause screen you can also adjust game sound and video settings (under “Options”).

If the mouse pointer goes outside the game window during gameplay, the on-screen action will auto-pause until you bring the cursor back into the game.

When all of your health runs out you lose your currently selected weapon. You have about a half-second to press the toggle-weapon button so that your secondary weapon is sacrificed instead.

Your score multiplier will go up the more enemies you’re able to dispatch without taking a hit.

Use the kickback from the guns jump higher or farther by firing toward the ground when you begin a jump.

To perform a wall jump, push jump (W or up arrow) and a directional towards a wall. Then when Cody has hit that wall and is sliding down it, hit jump and a directional in the opposite direction. Repeat to scale a narrow corridor.

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