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Paperboy 2 (Genesis)
The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle.
The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers’ homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber’s house.
The game was much like the original: the player controls a paperboy (or papergirl) who must navigate a bizarre series of obstacles,such as tires rolling down a driveway while a car is being repaired, or strange houses like a haunted house while trying to deliver the morning paper to various customers on a street (though unlike its predecessor, papers had to be delivered to houses on both sides of the street). Like the original, the game is renowned for its difficulty.
There are four specific actions that can be taken somewhere in the middle of each stage that reward the player with a front-page photo on the newspaper afterward. Such actions included breaking a window with a paper, where the next day’s paper would read “Mysterious Vandalism Baffles Police”, showing an angry policeman looking at broken windows. Others could be coming across a gas station being robbed and hitting the gunman with a paper behind his back, then having the next day’s paper headlined with “Paperboy {Papergirl} Foils Armed Robbery” or seeing a runaway baby carriage and stopping it with a paper, and the forthcoming headline being “Girl {Boy} Saves Breakway Baby”. Both heroic stories would show a happy policeman rewarding the paperboy with candy.
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