Moto Racer Advance
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Moto Racer Advance


“Moto Racer Advance” is a motocross racing game for the Game Boy Advance, developed by Adeline Software International and published by Ubisoft. Released in 2002, it marks the last installment in the Moto Racer series developed by Adeline Software and the final project involving Delphine Software. The game offers a dynamic racing experience across various terrains and settings, reflecting the series’ signature versatility.


In “Moto Racer Advance,” players take on the role of a motorcyclist competing across different environments. Each motorcycle available in the game is distinct in handling characteristics, with some optimized for paved tracks and others better suited for rough terrain. This adds a strategic layer to the game, as players must choose bikes that align with the racing conditions.

Modes of Play

The game features several racing modes:

  • Grand Prix (GP): Races occur on paved tracks in international locations such as San Francisco and Russia. This mode challenges players to master corner braking and track nuances.
  • Motocross: This mode focuses on off-road racing, requiring players to adeptly navigate unpaved, obstacle-laden tracks through powersliding techniques.
  • Traffic: A hybrid mode that combines elements of GP and Motocross with added challenges, such as navigating through traffic on mixed-surface tracks.

Gameplay Methods

Players can engage in three different gameplay methods:

  • Championship: Compete in a series of races to claim the championship title.
  • Progression: The core mode of the game where players participate in various tournaments, unlocking hidden content and new motorcycles with unique handling properties.
  • Single Race: This mode becomes available after advancing in the Progression mode, allowing for quick races without the commitment of a tournament.

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