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Flashback: The Quest for Identity
Flashback: The Quest for Identity is a science fiction cinematic platform video game released in 1992.
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Story:
In the year 2140, amnesiac Conrad B. Hart is chased by mutants and crash-lands his hover bike in a jungle on Titan. He finds a holocube which fell from his pocket. It contains a recorded message from himself, telling him to meet his friend Ian in New Washington. He makes his way through the jungle and purchases an anti-gravity belt in order to enter New Washington via chasm.
He finds Ian being attacked by police
Planet Titan: Brave mutants, robots, anti-matter fields and the primitive inhabitants as you find your way through the jungle. New Washington: First recover your memory, then go undercover to earn money. Finally, buy a false ID if you want to sneak back on Earth. Death Tower: Climb the 8 floors of the Death Tower labyrinth. Avoid the deadly Replicants and win a free ticket to Earth. Earth: Big trouble! The authorities have discovered your false ID and send robot cops to capture you. Paradise Club: You discovered the aliens’ plans, but somehow end up being captured and mysteriously transported through space. Planet Morphs: You materialized on their home planet. Now all you have to do is destroy the Morphs and live to tell about it!
Gameplay:
As a cinematic platformer, Flashback features gameplay similar to that of 1989’s Prince of Persia, and Delphine’s own Another World released in 1991. Each level spans a large number of non-scrolling screens, nearly all of which feature multiple levels of altitude – requiring the player character Conrad to jump, grab onto ledges, climb, use elevators, and drop onto lower levels. Conrad exhibits realistic human running speed and jumping ability, as well as realistic weakness – he will die if he falls from too great a height.
Conrad also carries a pistol with unlimited ammunition; a force shield, which absorbs a certain number of shots before needing recharging, acting as Conrad’s health (how many attacks he can survive before dying); and a portable force field with unlimited use, which can act as a temporary barrier to block enemies’ shots.
As Conrad progresses through the game’s seven levels, he is increasingly presented with spatial puzzles, requiring the player to discover how to guide him toward his destination. Late in the game, Conrad receives a teleportation device, and is able to progress by throwing the device and teleporting into otherwise unreachable areas. wikipedia
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