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F-Zero Climax
F-Zero Climax is a racing video game developed by Suzak Inc. and published by Nintendo, released exclusively in Japan on October 21, 2004, for the Game Boy Advance. It marked the last entry in the F-Zero series for nearly two decades.
The game retains the high-speed racing elements typical of the F-Zero franchise. Players control futuristic vehicles across 53 diverse tracks, navigating through a variety of obstacles like ice patches and bombs. The gameplay features a 2D perspective but uses Mode 7 effects to simulate a 3D environment, creating a dynamic racing experience. One of the key mechanics in F-Zero Climax is the management of a vehicle’s energy, which doubles as its health. Energy can be replenished by driving over pink plates on the tracks and is consumed when performing speed boosts. Players earn an additional stored speed boost each lap, which can be used together with the standard boost for a double speed effect.
The game introduces new control options, including air brakes for drifting which are operated via the L and R shoulder buttons, and new attack modes like spin and side attacks to challenge competitors. The player can choose from four preset control schemes or configure their own.
F-Zero Climax offers a variety of gameplay modes. In the Grand Prix mode, players race against 23 opponents over three laps in each of four cups—Bronze, Silver, Gold, and Platinum—with difficulty levels influencing the tracks available. Time Attack mode challenges players to set record times on any track, and includes a special Zero Test mode with 36 time trials on smaller sections of tracks. The Survival mode presents mission-based challenges, such as racing on tracks with depleted health or no guardrails.
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