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Baby Time
Baby Time is a charming and creative puzzle-platformer with an interesting concept inspired by “The Lost Vikings.” The game follows the adventure of a family – Yann (Dad), Fifi (Mom), and Juju (Step daughter) – as they rush to the hospital for the arrival of the baby.
Key features of the game include:
- Character Abilities: Each family member has unique abilities that contribute to solving puzzles. Fifi can’t jump but can build small bridges, Yann can fix computers, and Juju can traverse narrow paths but is afraid of the dark. This introduces a cooperative element where players need to strategically use each character’s skills to progress.
- Puzzle-Platformer Mechanics: The game adopts puzzle-platformer mechanics, requiring players to navigate through a maze filled with puzzles and traps. The challenges are likely to involve utilizing the specific abilities of each family member to overcome obstacles and reach the hospital.
- Storyline and Goal: The narrative revolves around the family rushing to the hospital for the baby’s arrival. The overarching goal is to solve puzzles and navigate through the maze-like hospital to carry Fifi to the next level. The storyline adds a personal touch and motivation to the gameplay.
- Inspiration from The Lost Vikings: The mention of being inspired by “The Lost Vikings” suggests that “Baby Time!” may incorporate elements of teamwork, puzzle-solving, and strategic thinking, reminiscent of the classic game.
- Unique Challenges: The specific abilities and fears of each family member introduce unique challenges for players to overcome. Figuring out how to combine their skills and navigate the maze while considering Juju’s fear of the dark adds depth to the puzzle-solving experience.
- Family Theme: The family theme adds warmth and relatability to the game, making it not just about solving puzzles but also about the journey of a family anticipating the arrival of a new member.
Credits:
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- Code/Design/Art/Story: Goloso Games
- Music/SFX: Philip Aldous
- Testing/Proofreading: Will Ackermann
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