Street Fighter Alpha 2
Street Fighter Alpha 2 with 18 fighters and several new options, including high and low Alpha counters as well as more moves and combos for each character. In addition, the second title launches the Custom Combo system which lets players use up a super meter to perform devastating multi-hit combos.
The main new feature in the game is the Custom Combo system (Original Combo in Japanese versions), which replaces the Chain combos from the first Alpha. However, it is not available in regular attack as chain combos; if the Super Combo Gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously, or vice versa. The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. As such, the game has less combos and gameplay is generally slower, which balanced out most characters.
The single-player mode, much like the original Street Fighter Alpha, consist of eight matches with computer-controlled opponents, including a fixed final opponent whose identity depends on the player’s selected character. Each character also has a secret rival whom they can face during the course of the single-player mode after meeting certain requirements, in which then the rival will interrupt one of the player’s regularly scheduled matches and exchange dialogue with the player’s character. With Akuma now a regular character, a more powerful version of the character dubbed Shin Akuma replaces him as a secret opponent. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player’s final opponent, rather than as an alternate final boss.
Only keyboard is required to play. Pretend your keyboard is the a game controller.
Press [Space-Bar] after the loading and introduction screen to insert coin, then [ENTER] to start.
Player 1 keyboard-controller mapping:
|Insert Coin =||[Space-Bar] on Keyboard (Only work after intro)|
|START =||[WASD] on Keyboard|
|Move =||[Arrows] on Keyboard|
|A, B, X button =||[U], [I], [O] on Keyboard|
|Y, L, R button =||[J], [K],[L] on Keyboard|
|Insert Coin =||[8 Numpad] on Keyboard|
|START =||[9 Numpad] on Keyboard|
|Move =||[Arrows] on Keyboard|
|A, B, X button =||, ,  Numpad on Keyboard|
|Y, L, R button =||, , Numpad on Keyboard|
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