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Street Fighter Alpha 3

  1. KBH Games
  2. Fighting Games
  3. Street Fighter Alpha 3

Street Fighter Alpha 3 return with new stages, a much larger roster of characters, and new theme music for all the returning characters.

Street Fighter Alpha 3 discards the “Manual” and “Auto” modes from the previous Alpha games and instead offers three different playing styles known as “isms” for players to choose from. The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or “variable” style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2, but cannot use Super Combos. In X-ism, players cannot air-block nor perform Alpha Counters, and can only use 1 Super Combo move in its powerful Level 3 version. Alpha 3 also introduces a “Guard Power Gauge” which depletes each time the player blocks – if the gauge is completely depleted, then the player will remain vulnerable to an attack. The I-ism style is customizable when selecting which character and super gauge to be used, which is only exclusive to Dreamcast version’s Saikyo Dojo Mode, or PSP version’s MAX update on World Tour or/and Entry Modes.

The controls for several actions have been modified from the previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.

UPDATED with player 2 mode, now you can compete with your friends to see who is a better fighter or gamer.

As Always, Good Luck and Have Fun.

Only keyboard is required to play. Pretend your keyboard is the a game controller.

Press [Space-Bar] after the loading and introduction screen to insert coin, then [ENTER] to start.

Player 1
Inside The Game Your Keyboard
Insert Coin =[Space-Bar]
(Only work after intro. Locked during intro)
START =[ENTER]
Arrrow =[WASD]
Button 1, 2, 3 =[J], [K], [L]
Button 4, 5, 6 =[I], [O], [U]
Player 2
Inside The Game Your Keyboard
Insert Coin =[8 Numpad]
START =[9 Numpad]
Move =[Arrows]
Button 1, 2, 3 =[1], [2], [3] Numpad
Button 4, 5, 6 =[5], [4], [6] Numpad